A Cybiqon game studio

Worlds to play, rooted in India

Games inspired by India's landscapes, art and stories, from the Himalayas to beyond.

  • Indian worlds & culture
  • Original stories
  • Mobile & web

Our games

Every game is a stop on the trail

Four are out and free to play. Each one is a small world with its own light.

ChitraYatra: a stained-glass peacock being pieced together ChitraYatra: the map of India, one art form per state ChitraYatra Artisan: a scene built from glass pieces

Stop 1 · Stained-glass puzzle · Android

ChitraYatra

A calm puzzle of stained glass. Every window is a drawing cut into hexagonal panes. Travel India state by state, with one art form each: kolam, pookalam, Phulkari, Aipan and more.

No timersArtisan modeFestival windows

Get it on Google Play
Lumina: a winter sliding-block level Lumina: a beam of light routed through the blocks Lumina: a prism level

Stop 2 · Sliding-block puzzle · Android

Lumina: The Lightkeeper's Path

A relaxing sliding-block puzzle about carrying light home. Hundreds of hand-checked levels across fourteen worlds, with no timers and no lives.

14 worldsNo timersNo lives

Get it on Google Play
Orbitone: the Orbit mode Orbitone: the Lattice mode Orbitone: the Radial mode

Stop 3 · One-thumb arcade · Android

Orbitone: One-Thumb Arcade

Eight arcade games, one thumb. Hundreds of levels, each one measured before it ships, and a Shift mode that changes the game mid-run.

8 gamesOne thumbShift mode

Get it on Google Play
Page Arcade: a web page turned into a game level Page Arcade: Brickout played with the page's words Page Arcade: the game menu

Stop 4 · Browser arcade · Chrome

Page Arcade

Turn the page you're reading into a game level: eight arcade games played with its own words, gaps and pictures.

8 gamesAny web pageFree

Add to Chrome

Our world

We make games out of the places and art we grew up with.

01

Rooted

Kolam at the doorstep, Phulkari on a dupatta, a pilgrim trail above the clouds. Our worlds start with something real from India.

02

Calm, then clever

No timers or lives where they don't belong. We test every level before it ships, and the puzzles respect your time.

03

Small studio, whole worlds

We're a small team, so every game gets a hand-made feel: our own art direction, our own sound, and a splash where the C never survives.

ChitraYatra: India's art, in stained glass. Real gameplay.

Behind the scenes

We build in the open

Himalaya Run devlog 01 thumbnail: grey to gold Devlog 01 · 50 s

Himalaya Run, devlog 01: our 2D game became a 3D ink-wash world

It started as a flat runner. To make the mountains a place you can run into, we painted three looks (oil, Pahari miniature and Himalayan ink wash), picked ink wash and rebuilt the game in 3D with Godot.

  1. Build 1 Grey ink, the first 3D trail
  2. Build 2 Colour, sunlight and shadows
  3. Build 3 Cherry, then red maple, then golden birch the farther you run

More episodes are on the way, on YouTube and X.

Coming next

Himalaya Run

An ink-wash run up a Himalayan pilgrim trail. Cherry blossom gives way to red maple and then golden birch, and the mountain gets steeper the higher you climb.

In developmentAndroidThis winter

More worlds in 2027. The next one could be one of our experiments.